/* co-gcc.lnt: This is the seed file for configuring Lint for use with
GCC versions 2.95.3 and later. Like all compiler options files this file is intended to be used as follows: lint co-gcc.lnt source-files-to-be-linted Some of the information that co-gcc.lnt requires needs to be furnished with the help of the gcc system itself. If any of these directions are unclear, you may gain a better insight into what is happening by checking the file gcc-readme.txt For C, first create an empty file named empty.c and then run the command (options are case sensitive):gcc -E -dM empty.c >lint_cmac.h This will capture macro definitions in a file that will be included automatically at the beginning of each module by use of the -header option within co-gcc.lnt. The macros may change as you change compiler options so that ultimately you may want to incorporate this step into a make facility. Next we need to determine the search directories. If you rungcc -c -v empty.c you will see among other things this coveted list. For example you might get: ... #include "..." search starts here #include <...> search starts here /usr/local/include /usr/lib/gcc/i686-apple-darwin8/4.0.1/include /usr/include /System/Library/Frameworks /Library/Frameworks End of search list. ... For each directory shown (there are five in the list above) prefix the directory name by a "--i" and place it in a file whose name is, say, include.lnt. You may then begin linting programs by using the command lint co-gcc.lnt include.lnt source-files Note: it is conventional to place both .lnt files into a single .lnt file called std.lnt For C++, run the command (options are again case sensitive):g++ -E -dM empty.c >lint_cppmac.h This will capture C++ macro definitions in a file that will be included automatically at the beginning of each C++ module at the request of co-gcc.lnt. Next we need to determine C++ search directories. If you rung++ -c -v empty.c As in the case of C you should prepend a --i onto each directory displayed and place these options into a file such as include.lnt. Again, there is nothing sacred about the name and if you intend to do mixed C and C++ programming it will be necessary for you to use a differently named file. The rest proceeds as before. Note, some options in this file (such as the size options, i.e. -sp4 indicating that pointers are four bytes wide) may need to be changed. See "System Dependent Options" below.*/